Table of Contents
Intro
Prolog
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Chapter 32
Chapter 33
Glossary
Dimar terms
Arrallin terms
Map
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Prolog - Dimar: Lost Waters
The Gate Program
In the year 2072, a military pilot program in conjunction with several
major worldwide universities was approved by the United Nations. A select
team of scientists was transported by a set of new ion drive ships to
Earth’s outpost at Pluto. Project Darkstar had permission for a limited
testing of a theory involving exotic matter and black holes. If the results
were promising, further experimentation in the next decade would be funded
and permitted.
Not sure what the team would find, they
generated two small black holes at the furthest reachable edge of the
solar system, barely within the orbit of our sun. As expected from calculations,
the force of these two tiny singularities ripped a hole in the fabric
of space. They sent a probe through, receiving a variety of data for a
few seconds before the gate closed. The data from the probe was conclusive:
it did survive and pass through to the other side. The project was immediately
classified.
In secret, several small holes were opened
over the course of the two year experimentation period. The team was able
to pop one gate closed and use the force from this operation to open the
next. Using exotic matter, they found they could open the gates and keep
them stable. By the third year, the gates had graduated to a larger and
practical size; the Large Gate.
Although data was collected at a phenomenal rate, no one knew why the
gates worked, and funding was quickly drying up for the project. The possible
practical applications of the gates were staggering, but no holes had
opened near enough to any system to make them useful.
Arrallin Human Contact
The fifth Large Gate changed all that.
The glimmering hole opened just within ion drive range of a tiny system
in a far wing of the galaxy. A flickering candle in space, the gateway
beckoned the ships of the nearest inhabited planet to it like moths.
The Arrallins themselves found humanity irresistible. The Arrallins are
a hive species, comprised of thousands of Arallakeeni (Beta) individuals
all centered on supporting the Arrallin mated pairs. Charismatic and self-serving
humans registered quite immediately to the Arrallakeeni as leaders. Captains
and charismatic individuals of human fleet ships found themselves mobbed
by little furry groupies, long separated from their own true Arrallin
alphas back on their home world.
Much of the Arrallin population had been
put to service on their long range fusion drive ships to mine neighboring
star systems for valuable materials for more hives. Their dedicated engineers
had worked up through numerous designs for engines to create a stable
and efficient sub-light vehicle. Plasma weaponry for fighting the occasional
hive wars, as well as mining and construction, were also well developed.
Their technology was well beyond Earth in all respects, however their
biology had not well adapted to their space fairing lifestyle.
Unsupported by close contact with Alphas, the Arralakeeni on board these
ships lacked the leadership support they needed to keep at peak efficiency.
On long voyages of years at a time, Arrallakeeni found themselves in Alpha
withdrawal. Armies of Arrallakeeni deserted their home world almost instinctively
upon contact with humans, gladly providing them with the keys to fusion
drives and plasma tools to bring them up from the dark ages of space exploration,
in return for the security of finding strong personalities to trigger
some of the necessary chemical reactions for Arallakeeni health.
Back on Earth, humanity was quick to adapt to their new partners as well.
Within a generation, they found places for Arrallakeeni in all aspects
of human life - especially all the hum-drum jobs humans were reluctant
to continue. Grinding research in all manner of human projects was taken
over by dedicated and patient teams of Arallakeeni, while the more intuitive
humans were free to lead and guide research and analyze results. This
particular pairing was positive. Arallakeeni also made excellent teachers
and child care specialists, as on Arralla they would each be paired with
an Arrallakeeni infant for raising. But, the arrival of the Arallakeeni
also completely destroyed humanity’s current way of life.
Causes of the Unwilling War
Without a profit motive, Arrallakeeni destabilized
the entire capitalist system on Earth. They would fix a person’s car because
it was broken, not because they would be paid. They would do what was
asked of them because it was unheard of on Arralla for an Alpha to ask
anything of a hive member that was not in the best interest of the Hive.
They were, at the start, a willing slave population. In all aspects of
society, demand for Arallakeeni rose to a clamorous level, and regard
for their individual rights, needs and personalities dropped.
Over the next seventy years, flaws in this
situation made themselves evident. Alphas needed their Betas on Arralla
to continue parenting the population of their planet. (Betas take guardianship
of kits produced by the Alphas of a hive, producing milk to nourish them.)
Arallakeeni could not be true parents on Earth -- they needed to receive
their children from the Alphas on Arralla, and to trigger milk production,
they needed to be in contact with an Arrallin Alpha for at least three
months. Some Arallakeeni could find satisfaction in raising human infants,
but for most, the drive to continue their species the Arrallin way was
overwhelming. The life spans of Arrallakeeni on Earth were becoming alarmingly
short from stress, as they were refused the right to return to Arralla
to start families and receive kits from the Alphas of their Hive.
Physically, exposure to Alphas was essential for Beta health. On Earth,
Arrallakeeni were completely removed from exposure to Alphas, and in less
than half a normal life span they would sicken, go mad and die. Young
betas taken to Earth would grow stunted, and lacked the aptitudes of those
which had spent their entire maturing years in the presence of a true
Alpha.
Despite their physical need to spend part
of their time in the presence of an Alpha leader, Arallakeeni as individuals
are as diverse as humans themselves and many were great leaders in their
own right. Most leader-oriented Arallakeeni betas, a large subset of the
beta population, were unable to find comfortable positions on Earth. On
Arralla, they generally rose in the ranks to positions of ship captains,
diplomatic liaisons, societal leaders and even stewards of entire Hives
in situations where there were only mated pairs too young or inexperienced
to take leadership of the Hive. Some of these individuals found places
on Earth where their ability and status were recognized, but many were
cast out as aberrations to the more desirable servile beta ‘norm’.
After 70 years (a beta lifetime), the effects
of the human/Arrallin situation were becoming alarmingly clear. Entire
hives were on the verge of extinction on Arralla, but shuttle ships from
Earth continued to arrive, loaded with their best pitch-people to lure
Betas to Earth to work for corporations that had thrived during the early
Arrallin contact. Exploitive humans had seen the problem coming and secretly
mounted defenses around the tenuous wormhole that linked Arralla to Earth.
Trade ships quietly carried armament, and various hive heavy cruisers
turned up missing more and more often. Alphas were lavished with the best
humanity had to offer to ensure that the situation was still considered
mutually beneficial. For some Alphas, who had grown indolent and spoiled
with centuries of comfortable living, the health and fate of the Arallakeeni
outside of their immediate court and provinces was of no concern. They
would gladly produce and raise more children and send them to Earth, for
a price. But for some, the situation was too painful to continue.
The Unwilling War
The Unwilling War, as it was known, was
a long and sordid affair. Individual hive leaders began to mount resistance
to Earth’s advances, ripping through fleets that approached Arralla. However,
they were unwilling to crash the gateway between Earth and Arralla as
many held the continued hope that they could rescue and return their Arallakeeni
to the home world. Shutting the gate would have quickly ended the conflict,
but the tactic could never be agreed upon by the strongly individualistic
Hives.
For the first four years, it was vicious
open war, with successful strikes against many places on Earth by pirate
fleets on the earth side of the gate. Attacks on the gate guardians on
the Arrallin side were also successful, but they never captured control
of the gate. This was in part because of participation of the complacent
Hives, who lent their ships to the Arrallin effort, but their people to
Earth. The Arrallin fighters had been constantly demoralized by having
to fire on their own brethren on board Earth ships, all now unwilling
conscripts. Because of this they tended to damage rather than destroy
the earth ships sent against them. Earth-friendly hives would secretly
supply these damaged ships with fresh Arallakeeni crews for repairs. This
gave Earthers the breathing room they needed to hold out for the first
four years and maintain control of the gate.
In the first four years, all older Arrallakeeni on board the ships would
refuse to repair them, even fatally sabotage the ships resulting in the
death of all on board. The new Arallakeeni were specially groomed for
the war and worked willingly, believing the propaganda fed to them by
both Earth and their Alphas. By the end of the first four years, all Arallakeeni
from the first generation of contact were executed quietly and without
trial on the fleet ships and on Earth. Earth’s guns blazed on in the silence
of space, computer guided and controlled, as Arallakeeni-operated guns
and ships faltered and failed with insufficient supplies and support.
Earth never lost control of the wormhole. Hives dedicated to the defeat
of Earth made vast concessions to their complacent neighbors to continue
their effort. As the war dragged on much longer than the Hives expected
expected, they found their holdings completely absorbed by their neighbors,
who in turn used their resources to populate Earth’s fleet ships with
Arallakeeni.
After 15 years of fighting, the war reached its inevitable end. Of ten
thousand hives on Arralla, each with 50-100 breeding Alphas per hive,
one hundred and seventeen still existed in their original form on the
home world. All others were believed to have been destroyed, their breeding
pairs lost leading fleet ships into battle against Earth. The one hundred
and seventeen Hives remained to produce Arrallakeeni to suit the needs
of Earth, unwilling to hear the cries of protest from their own populations
for freedom. With only 7,020 known Alphas left, and complete removal of
the balanced system that had produced the Arallakeeni populations of the
first generation of contact, the entire species was dying, but no one
seemed willing to face it.
Effects of Human Arrallin Contact
When Arralla was discovered by humans,
there were 2 billion individuals in their population. This was comprised
of essentially 4,000 hives, with 250,000 members each, split into provinces
that varied based on terrain and resources. Each Hive had between 50-100
mated pairs, each with a breeding life span of 50 years, in which they
could produce 100 kits a year in three litters. By the end of the Unwilling
War, there were one hundred and seventeen Hives remaining, with 50 million
total individuals on the planet or on Earth. Imagine the current population
of Earth reduced to approximately the size of the population of Nigeria.
This is what happened to Arralla.
The Gate program had continued over this hundred years unabated, despite
having uncovered only two useable systems it uncovered. The discovery
of Arralla had proved so profitable humanity would continue it indefinitely,
honing gate opening skills and profiting from the technological boost
from Arralla.
The Insurrection
Humanity’s role in Arralla’s downfall did
not unnoticed, and, typical to our species, the outcry for equal rights
for the Arrallins was powerful, but late. The fight to save Arralla on
Earth took many forms, but one in particular was separatist movement.
This is where this story begins.
Tara Hunt, a retired Lt. Colonel of the United Earth Command (United
Earth Confederacy’s military branch), now working under the guise of a
private trading and colonization company, heads one wing of the separatist
resistance. She is leading three mated pairs hidden among the Arallakeeni
on her ships on a search for a colony world or system where they can re-establish
a Hive in balance with humanity.
Arrallin Facts:
Arralla had 2 billion Arallakeeni at Contact.
Arrallins left by the end of the Unwilling
War: 50 million
These were split between 4,000 hives the
size of San Francisco (Proper).
Each hive has 50-100 breeding pairs, that
produce approximately 100 kits per year. There is generally one or two
breeding pairs per province in a Hive, but there are sometimes as many
as 5 in a single province.
Approximately 250,000 Arallakeeni are produced
by each hive each generation (40 years).
Life span Alpha: 100 years
Life span Beta: 80 years
Life span on Earth
Alpha: 75 years
Beta: 35 years
Physical statistics
Arrallins
(Arallakeeni and Alphas)
Diminutive Terms used for Arrallins on
Earth:
Lupines, Felines, Fuzzies, Furries
Alphas
Height: 6’5" approximately
(Both males and females)
Physical Features:
Canine in appearance, along the lines
of a wolf. Two eyes, two ears, with large lobes connecting down the sides
of the head, one nose set on the end of a long muzzle. Generally walk
on all fours, but do have a two legged gait, and a five legged gait that
uses the tail. Tail is prehensile.
Hands:
They have opposable thumbs on both
forepaws, and four toes that curl under (pads on knuckles.) Each finger
or toe has a long claw (non retractable.)
Coat:
Alphas always have some kind of striking
stripe pattern (black, dark gray or brown), a thick mane and a very long
bushy tail that ends in a tuft. Their undercoat can range from dark charcoal
gray to white, with all colors of tan, orange, brown, rust, or tawny golden.
The stripes can vary in width from 5"
to as thin as 1/4", giving some Alphas the appearance of being dark
with light stripes.
The mane may be a separate color from the
coat, but the stripes are constant throughout the coat.
Eyes: Golden yellow (Alphas only.)
Breeding:
Each Alpha has eight functioning mammary
glands (both males and females.) Apart from that, males are males, and
females are females. These glands do not store fat, like human breasts,
so they generally lay flat under the coat unless the Alpha is raising
kits at the time. Male Alphas carry fat stores on their backs for milk
production. Females tend to have it more evenly distributed.
Females can produce 20-30 kits per litter
three times a year.
Pairs mate for life, until the death of
one member of the pair. They can then remate.
Arallakeeni
Height: 5’3"
Physical Appearance:
Canine in appearance, along the lines
of a wolf. Two eyes, two ears, one nose set on the end of a long muzzle.
Generally walk on all fours, but do have a two legged gait, and a five
legged gait that uses the tail.
Hands:
They have opposable thumbs on both
forepaws, and four toes that curl under (pads on knuckles.) Each finger
or toe has a long claw (non retractable.)
Coat:
Arallakeeni have a wide variation in
coats. They can have stripes, splotches, calico patterns, flea-bitten
speckles, dapples, and any combination of these. Aggressive betas tend
to have more striping than less aggressive ones, but this is not a rule.
Unlike alphas, Arallakeeni have even coats
- no manes, and usually thinly coated tails (no tufts). One type of northern
Arrallakeeni have long foxlike tails, but they don't have tail tufts at
the end.
Their undercoat can range from dark charcoal
gray to white, with all colors of tan, orange, brown, rust, or tawny golden.
Eyes: Black, Brown, Tan, Blue, Blue
Green, Dark Green, Gray, Violet, Hazel, Orange. Never golden or gold-green.
Breeding:
Arallakeeni do not breed, but do parent
young. Each has 2 functioning mammary glands which react to the presence
of a kit and an Alpha. A kit is usually given to a single Arallakeeni
or set of parenting Arrallakeeni a week or so after birth in an Introduction
ceremony.
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